Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Joan of Arc: Shag Hair

By Michel Roger
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star none
(2 Votes)
| 39711 Views
| 0 Comments
| Comments 0
Date Added: 24th March 2010
Software used:
3ds Max

999_tid_image34.jpg 999_tid_image33.gif
See above the material employed for the hair with the special Hair Shader.
Assign this material to each wick of hair generated by Shag Hair.

999_tid_image35.gif
In the options of the Shag Hair roll-up, Shading, Geometry, Quality, activate Shade Bezier Segments this improves the quality of the reflections on the hair.

We can still improve by also activating the Shade Middle Strands but that lengthens the Render time.

You may use this for your final render.

999_tid_image32.gif
In Effect Shag Render, to accelerate render time we can lower Quality&Memory (of the default 6.0 to 3.0).
For a simple preview we can also turn off Hair-Object Shadows and Hair-Hair Shadows.

Finally do not forget to convert the lights to normal max lights "Hair" by selecting them and while clicking on Make Hair Enabled Lights.

999_tid_render_00.jpg
Here three lamps light the scene.

It should be noted that each added light extends the computing and pre-process times of Shag Render.

999_tid_image37.jpg 999_tid_image38.jpg

999_tid_image36.jpg
For the remainder of hair, use the method that is on the preceding page.

We can regulate the density of splines Shown in the viewport while going into the roll-up Shading, Geometry, Quality of Effect Shag Hair (from 0 to 100)

By putting it at 100 we have a good idea of the volume of generated hair.

999_tid_image39.gif
999_tid_shag_0000.jpg 999_tid_shag_0001.jpg

999_tid_shag_0002.jpg
Returned settings taking into account the storage area bitmap.
(see page 2)

Now it is necessary to mix material IDs between the joints to avoid the brutal cuts between zones of Shag Hair.

999_tid_image41.jpg 999_tid_image40.jpg


Seen above overlapping zones Shag Hair.
I added two new zones before making two wicks. Once the zones are developed, replace the colors of material ID with the generic texture of procedural skin
 
999_tid_image43.gif 999_tid_image42.jpg

Skin texture of material ID 1 is copied by dragging and dropping from the 1st material ID.
All for is made ready final

999_tid_image50.jpg 999_tid_render_06_i.jpg

999_tid_render_05_i.jpg
The function Shade Middle Strands is activated (see in top of page).

Later I would carry out tests of collisions between the hair and the mesh, because for the moment, the hair is obliged "to float" with the top of the mesh.




< previous page
 
1 | 2 | 3 | 4
Related Tutorials

Tutorial

Gallery Image.



Keywords: ZBrush, Cartoon, Character, Maya, Female

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (6)
Comments 1 Views 6599

Tutorial

Gallery Image.



Keywords: ZBrush, Monkey, Animal, Project, Hair, Fur

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 1 Views 13986

Tutorial

Gallery Image.



Keywords: Project, ZBrush, Maya, MARI, Photoshop, Marvelous Designer, Yeti, Hair, Fur, Orc

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 3 Views 14910

Tutorial

Gallery Image.



Keywords: scene, building, house, silent, arch viz,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 7 Views 69521
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment