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Making Of 'The Virtual Mime'

By Dennis Moellers
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Date Added: 24th March 2010
Software used:
3ds Max

Modeling the Body

I was the model for the body of the mime. The arms and legs were created in a similar fashion to the head. As you can see below, the spline cage for the arm floats right above the surface of the arm. This can be tweaked in real time to see what the result is on the surface.

996_tid_4createbody.jpeg
The vest was more complicated and was created in three parts-two front pieces and a single back.

996_tid_5wirebody.jpeg

I tried to create the hand with spline cages but I had to much trouble. It was very hard to get the fingers to seamlessly integrate with the palm. So I tried another way- box modeling. This proved to be slow but it worked very well. I began with a single box for the palm then cut and extruded the fingers. The hand to the right is the one I created. The one on the left is the same model smoothed.

The low-poly hand works similar to the spline cages- it can be tweaked and the smoothed version will update.

996_tid_7createhand.jpeg




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