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Making Of 'The Virtual Mime'

By Dennis Moellers
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Date Added: 24th March 2010
Software used:
3ds Max

Texturing the Body

I took photographs of various clothes and scanned them in at high resoultion. Then I took the texture and edited it into a bump map to show the threads of the fabric. Using cylindrical mapping, I placed the textures on.

996_tid_22armrender.jpeg
For the shoes I took a photograph of an old leather shoe. I changed the color to black and used the same texture as as a specular highlight map. The result was that the shoe seemed scuffed in some areas and shiny in others.

996_tid_23shoerender.jpeg
The vest and pants material was taken from the shirt. I changed it to black and upped diffuse level fifty percent so the highlights would show up more easily. I used the same bump map to show the detail in the fabric.

996_tid_24vestrender.jpeg

Here is a final render of the textured body.

996_tid_26bodyrender.jpeg



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