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Making Of 'Warrior'

By Jukka Tahtinen
| Your Rating:
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| 1 Comments
| Comments 1
Date Added: 9th December 2009
Software used:
3ds Max, Maya, V-Ray, ZBrush

Rendering Part

I used Vray to render the warrior. Vray is a very fast GI renderer, and with some nice features in it. The only down side would be that there isn't any special shadrs for ex, skin, currently.So since Vray didn't have a pre-defined skin shader, I had to create one myself.

956_tid_skinshader_big.jpg
Click to Enlarge

And here is how the skin looks like.

956_tid_face01.jpg
956_tid_face02.jpg

When creating metal, the reflection is very important. So by increasing the colour in the reflection channel on the Vray material, from black to a white colour, you are enabling reflections on the shader, also how much relections, dependings on the colour value.

956_tid_material_editor.jpg
A high value on reflection glossiness, will result in sharp reflections. And a low value will result in blurry reflections.

956_tid_materials.jpg


 
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Readers Comments (Newest on Top)
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(ID: 172683, pid: 0) Powzar on Thu, 20 December 2012 11:14am
Very well explained. Awesome job. Kudos.
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