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Making Of 'Anhells'

By Julio C. Espada
Web: Open Site
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, V-Ray, mental ray

954_tid_body.jpg
The anatomy is complete. By now I'm starting to have a bit more clear where do I want to go with that character.

954_tid_biped1.jpg
I used a Biped as bones and Skin modifier for the rigging. I did a very basic skinning at first stage (when I was not planning to add more characters) and I after I was happy with the pose, I took a snapshot of the mesh and started making it all look better. Also, I opened the mouth editing at vertex level.

954_tid_tail.jpg
had very clear that I wanted some demonic-angel look for the characters, so I modeled a tail to contrast with the angelical wings. Also I was looking for a very dinamic pose, so I modeled the tail in line with the direction of the action. As it is an independent object, and the back is not going to be seen, I do not need to model the intersection with the body

954_tid_back.jpg
As you can see, the back of the model is very hard tweaked to make it look good with the camera, but not so good in other angles


954_tid_ropas.jpg
The cloths. Well, I'm not too sure why they should be wearing cloths in that place, but they help me to give more action to the movement.





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