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Making Of 'A Mouse'

By Nikola Drincic
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Date Added: 9th December 2009
Software used:
3ds Max

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When most of the leg is done we just need paw. And to save some time we are going to copy a front leg paw and use is as back one. Select faces of the front paw (make sure that Ignore Backfacing is unchecked, so you can select all the faces at once), press and hold shift and use move tool to move paw to side. On release check Clone to Element. Now this new paw is part of the mouse but now in place.

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While paw is still selected press space bar to look selection. Move the paw to it's new place.

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Use a vertex mode to connect vertexes of the leg with those on the paw. (Weld button)

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Now we have a brand new back leg.

 
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It's only left to model an ear. Process is similar to that back leg process. Cut. Delete. Extrude. Connect.

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Edges at the back will be extruded. When old edges are connected with new extruded edges, close the hole creating new faces

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When the ear is closed you can adjust its shape by moving vertexes. And the model is almost done

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Delete Mesh Smooth modifier. Make those two half's unique. Select one half and attach another. Select all vertexes at the middle of the model. There should be around 40 or 60 vertexes. Weld them, and the value should be around 0...(0.1), because one vertex is at the same position as its mirror vertex. After welding apply Mesh Smooth modifier.. For eyes use just two spheres.

Below see some deferent angle looks of mouse model. For texture I use standard one with white diffuse color for the body and red color for the eye texture. Just that because mouse is far away from the camera and you do not see details, just white mouse.

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Feedback will be greatly appreciated.

© Nikola Drincic 2002 - All rights reserved.




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