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Making Of 'Jean-Luc Picard'

By Miriam Bonetti
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Date Added: 23rd November 2009
Software used:
Maya, Mudbox
95_tid_Fig_11.jpg
Fig. 11

Lighting

For the character's lighting I got inspiration from one of my reference photos. I started with a classic setup (key, fill, rim, bounce), and then added a few more lights and carefully tweaked their intensity values, attempting to go closer to my reference. I used only spotlights with soft raytrace shadows, and a couple of point lights with "emit specular" value active only to fake the eyes' specular spots. I didn't use pure white lights as I always give them a little bit of color saturation to give my image warm/cold contrasts. Here you can see the final light setup (Fig.12).

95_tid_Fig_12.jpg
Fig. 12

Rendering and Compositing

I rendered my final image with mental ray. I simply made a beauty pass of the character, a background pass and an occlusion pass.

I composed the final image in Photoshop. I blurred a little bit of my background image and mixed the character's beauty pass with the occlusion pass. To see more skin details I picked a copy of the blue channel of my image and put it in overlay over the color pass. Then I tweaked curves and saturation and added a green vignette effect. I chose a green color to represent the Borgs menace over Picard; it has a mainly symbolic meaning.  I also added a little bit of noise, because I don't like images to be too clean, and a couple of small, fake specular spots on eyes (Fig.13 & Fig.14).

95_tid_Fig_13.jpg
Fig. 13


95_tid_Fig_14.jpg
Fig: 14

Conclusion

I'm quite happy with my final result, and it has been a big surprise for me to be so rewarded for it. I hope this brief Making Of has given you guys few little tips about how to create more realistic characters!

Thank you for reading!
Miriam Bonetti
 



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