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Realistic Eye Texture Painting

By Krishnamurti Martins Costa
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Date Added: 9th December 2009
Software used:
Photoshop
This time, I will show how, with some patience and a tablet, you can produce your own eye textures, applicable to your 3D characters. It's a realistic texture, but it can be simplified, depending of your intention and your character's style. This tutorial will also be able to be taken advantage by those that work with 2D, helping them to understand a little of the Photoshop capacities.

For that texture, I used the 1000x1000 pixels resolution. Approximate time of work to the final result: 3 hours.

947_tid_001.jpg
1. Begin creating a new file, square (in that case, 1000x1000 pixels). Fill the background with some tone that have a little of gray (almost white). After, create a new layer and create a circular mask in the center of the image, with close proportions the one in the image on the left:

2. After deciding on the favorite color for the eye that you will paint (green, brown, blue), fill in the circle with it. After that, create a new layer and through the same procedure, paint the pupil with black:

947_tid_002.jpg
947_tid_003.jpg
3. Using the smudge tool (finger), produce some "blots" as suitable in the illustration below, always from center to outside:

4. Create a new layer, a new circular selection and paint it with white, according to the image:

947_tid_004.jpg
947_tid_005.jpg
5. Now, use the noise filter (Filter> Noise> Add Noise...) and use the same setup shown:

6. Now, we will apply another filter: Filter> Blur> Radial Blur... Use the options "zoom" and "best" and put a very high value in "Amount" (100 or close to 100). The result will be this:

947_tid_006.jpg
947_tid_007.jpg
7. Use some option of mixing layers, like Overlay, Pin Light, Screen, or the one that you prefer. After, use the "Liquify..." filter in this layer. Through it, create small irregularities so that your image resembles the one shown:

8. Duplicate the pupil layer and alter it's color using the menu "Image> Adjustments> Hue/Saturation... " or simply "Ctrl+U". Set the parameters as in the image below:

947_tid_008.jpg
947_tid_009.jpg
9. On this layer, use your ability to create more irregularities, this time, painted with a brush not very wide. Try to get a close result to the shown below:


10. Copy that layer, set some mixing layer option (overlay, for instance), until obtaining a close result to this:

947_tid_010.jpg
947_tid_011.jpg
11. You can simulate some window reflections with another layer, as indicated below:
 


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Readers Comments (Newest on Top)
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(ID: 262244, pid: 0) 3d Learner on Thu, 20 March 2014 1:21pm
What a great and effective tutorial ! thank you very much, the result is really great, detailed and now no more downloading from internet ! Thanks again !
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(ID: 91245, pid: 0) Evelyn on Tue, 06 March 2012 10:27pm
This is one of the worst tutorials I've tried yet. Non-specific directions on what layer to apply irregularities on, and the author fails to show which layers are labelled. Very poor.
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(ID: 86115, pid: 0) Christine on Sun, 12 February 2012 5:07pm
Would be even better with shots of your layers. Awesome tutorial though.
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(ID: 77166, pid: 0) Deborah Valentine on Tue, 10 January 2012 12:52am
I love this tutorial, it is very cool
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