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Making Of 'Behind The Years'

By Hani Troudy
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, V-Ray
933_tid_FinishedArtwork.jpg

Overview


This is my first tutorial...I will show you the making of my latest scene "Behind The Years", I done the scene with 3dsmax 6, Vray and Photoshop. It'll contain modelling, texturing, lighting, rendering and post production...Not very detailed, but I hope it's useful

Modelling

Modelling part is easy...no professional stuff to do, just basics...

933_tid_WireFrame.jpg
Sofas: Cushions are just boxes ( Length:70 ,Width:70 ,Height:14 ) segments:( Length:23, Width:18, Height:5) and a couple displace modifiers applied to give the cushions a realistic look, I used a Bitmap images that I made in Photoshop for the Bitmap slots, then I tweak with the axis until I reach the desired result.

933_tid_Displace1.jpg 933_tid_Displace2.jpg
Pillows are also boxes ( Length:30, Width:30, Height:0.5 ) segments:( Length:11, Width:12, Height:1), with the same displace modifiers that I used for cushions but with different Bitmaps.

Table: The table is easy, just several chamfered boxes, with a boolean at the top for the glass.

Curtain: The curtain is just a plane with cloth modifier, then animated with reactor to give it seamless shape.

Door: A box with editable mesh modifier to give it those beveled and extruded faces and chamfered edges.

The stuff on the table are also simple: the coffee cup is a lathed line, the book is boxes with editable mesh, the glasses are just two circles and 3 modified lines with renderable checked on.

Chandelier: I started with a simple line then modified it, at the top I created a tube with a taper modifier
at the base of the tube I created a simple torus, and finally arrayed them around the center. Maybe you are wondering about the plants...well, plants are not models, they are Bitmaps from Total Textures v10 CD.

Texturing

933_tid_unTextured.jpg


When it comes to texturing, I keep looking for the right colours, imagining how the colours will get together, I chose several textures from Total Textures V6, it contains the best high quality and high resolution textures. Also nothing professional here, just some Multi/Sub object materials and several UVW mapping.

Here are thumbnails for the Total Textures v6 that I used:

933_tid_TEX1.jpg 933_tid_TEX2.jpg 933_tid_TEX3.jpg 933_tid_TEX4.jpg 933_tid_TEX5.jpg



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