Texturing the Blood Cell
Here we go, this is the first part of texturing our blood cell scene, here we will create textures for blood cells and in second part we will work on textures for the environment. If something is not clear enough click on the corresponding picture to see more detailed picture.
Step 9. Open Material Editor by pressing M. Choose first slot in Material
Editor and rename it to Blood Cells. Now click on Standard, and new window
will open (Material/Map Browser) from the following list of maps select Raytrace.
Step 10. Now copy exactly the same setting as I have for Blood Cells map.
Step 11. Scroll down to Map roll out, and upload exaclty the same maps that
I have. Don't change any settings yet.
Step 12. Go to Diffuse Map # 0 (Falloff), and copy these settings
Step 13. Go to Diffusion Map # 1 (Noise), and copy exactly the same settings as I have.
Step 14. Go to Flourescence Map # 2 (Falloff), and copy these settings.
Step 15. Now the last thing is left is Bump Map # 3 (Dent), copy all these
settings.
If everything was done correctly you should have something like this, as a texture for blood cells. NOTE: if your texture is little darker it's important that you'll adjust it.
This is the second part of texturing blood cell composition, here we'll create texture for environment. If something is not clear enough, click on the corresponding picture and it will show more detailed picture.
Step 16. Open Material Editor by pressing M. Choose second slot in Material Editor and rename it into bc_env. Now click on Standard, new window will open (Material/Map Browser), from the following list of maps select Raytrace.
Step 17. Now copy exactly the same settings as I have for bc_env map.