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Making Of 'Zhou Zhuang'

By Xu Fei
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Date Added: 9th December 2009
Software used:
Photoshop, Maya
921_tid_imagefinal.jpg
Though I haven't been to Zhou Zhuang, I was attracted by the worn-out wall and the winding bridge when I saw the scene first time. Therefore I found some reference pictures from the network.

Photo-Realistic works should be based on real existence. Sometimes they look like the real scenes, but sometimes not. I usually try hard to take the inherent principle of real objects into consideration. Then I put my own idea into my piece. But if you think too much of real results, you will wallow in the details and never come through.

Reference

921_tid_image003a.jpg
Models was made by Maya, Photoshop was used for the textures, background image and post work..Modelling All done by polygons.
Texturing For the wall surface Textures, I used a base map, and chose some pictures from texuture CD for further processing in photoshop.

921_tid_image004a.jpg
921_tid_image006a.jpg

I drew three colour maps of different kind for the effects of worn-out stone and assigned them to each polygen. Then I moved UVs to different parts. It varied the color and material of each stone to make them complex.

921_tid_image008a.jpg


 
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