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Making Of 'Cherries'

By Vanmeerbeeck Frédéric
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Date Added: 9th December 2009
Software used:
3ds Max
906_tid_final-copy.jpg

Modelling

I used 3ds max 6 as the main tool in this work. I created cherries with the edit mesh technic and all the objects are very simple. I've just added a meshsmooth to round up the model. The ground is made of a simple plane and the bowl is created with a line, and with the lathe deformer

Cherries and Ground

906_tid_cherry.jpg
3 different models of cherries were modelled and 3 different textures were applied. I've just copied and pasted the cherries in the bowl with different positions and various sizes to create the realistic aspect.
The ground, was textured it with an image coming from Total Textures

906_tid_WOO003_small.jpg
Diffuse Map
906_tid_WOO003B_small.jpg
Bump Map

The Bowl

906_tid_bol.jpg
The bowl is created with a simple spline and I've just added a lathe deformer to create the final model. The holes were bored afterwards with the booleans.

For the textures, I used an image coming from Total Textures.

906_tid_MIS014_samll.jpg
Diffuse Map
906_tid_MIS014B_small.jpg
Bump Map

Lighting

For create this summer aspect I've used Vray render engine with GI and 2 different spotlight.

906_tid_lights.jpg

The first spot light is a simple spotlight from 3D Studio max with a light yellow color to simulate the sun. In the projector map shadow slot I've inserted a picture from a tree to simulate shadows of a tree.

And I've added a vray light to reinforce the shades.

Here you can see the difference:

906_tid_lightning_noshadow.jpg
Only GI - not textured
906_tid_lightning_shadow.jpg
GI / spotlight - not textured



 
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