Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2
Making Of 'Cherries'

By Vanmeerbeeck Frédéric
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 21740 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
3ds Max
906_tid_final-copy.jpg

Modelling

I used 3ds max 6 as the main tool in this work. I created cherries with the edit mesh technic and all the objects are very simple. I've just added a meshsmooth to round up the model. The ground is made of a simple plane and the bowl is created with a line, and with the lathe deformer

Cherries and Ground

906_tid_cherry.jpg
3 different models of cherries were modelled and 3 different textures were applied. I've just copied and pasted the cherries in the bowl with different positions and various sizes to create the realistic aspect.
The ground, was textured it with an image coming from Total Textures

906_tid_WOO003_small.jpg
Diffuse Map
906_tid_WOO003B_small.jpg
Bump Map

The Bowl

906_tid_bol.jpg
The bowl is created with a simple spline and I've just added a lathe deformer to create the final model. The holes were bored afterwards with the booleans.

For the textures, I used an image coming from Total Textures.

906_tid_MIS014_samll.jpg
Diffuse Map
906_tid_MIS014B_small.jpg
Bump Map

Lighting

For create this summer aspect I've used Vray render engine with GI and 2 different spotlight.

906_tid_lights.jpg

The first spot light is a simple spotlight from 3D Studio max with a light yellow color to simulate the sun. In the projector map shadow slot I've inserted a picture from a tree to simulate shadows of a tree.

And I've added a vray light to reinforce the shades.

Here you can see the difference:

906_tid_lightning_noshadow.jpg
Only GI - not textured
906_tid_lightning_shadow.jpg
GI / spotlight - not textured



next page >

 
1 | 2
Related Tutorials

Tutorial

Gallery Image.



Keywords: Photoshop, Environment, Scene, Tutorial

Go to tutorial
rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 8900

Tutorial

Gallery Image.



Keywords: Maya, V-Ray, Photoshop, Retro, Interior, Scene, Space

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 0 Views 6317

Tutorial

Gallery Image.



Keywords: Photoshop, Scene, Mood

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 1 Views 6455

Tutorial

Gallery Image.



Keywords: scene, basket, fruit, arabia,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 14978
Readers Comments (Newest on Top)
avatar
(ID: 237131, pid: 0) Cesar Gomez on Mon, 02 December 2013 6:28pm
So realistic... nice render. Can you make a tutorial about this work? because you used a texture of a tree to simulate the light and shadows and could be usefl for begginers like me to do that effect, including lighting also. Thanks.
avatar
(ID: 136599, pid: 0) Gil Mieto on Sat, 28 July 2012 1:36pm
Ciao dag bekwaam (I presume u'r a ''Dutchman'') well, I don't know, if could be possible 2 share my own exsperience, with ur one. In case of a contact, I'll appreciate 2 encrease each other art-masterpieces, by the net Ciao
Add Your Comment