Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1
Making Of 'Venice Dockyard'

By Corey Butler
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 15749 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
3ds Max, Photoshop
893_tid_01o.jpg

I will give a little explanation on how I created this scene, and hopefully you will come away with some new techniques that I have used. I use 3dsmax but of course this can be applied to any other 3D software package.

893_tid_02o.jpg
Wireframe and shaders
893_tid_03o.jpg
Displacement

I wanted to concentrate on the textures so the scene I decided to make was very simple. I always model my entire scene first before I do any texturing, I do this so if any changes or tweaks need to be made I can do them without adjusting any UV coordinates that I may have put on (left).

I try to model as simple as I can just to make life easier, I only put the detail where it is needed. Since I decided to use V-Ray to render my scene I used its very powerful displacement, so that helped me alot with the details wanted on the bricks and stones (below).

When I am done modeling I get my lighting about 90% where I want it with a gray material applied to everything. I do this so I can see exactly what my light is doing. It helps me to get the look I want, and I get back faster test renders because there are no materials to process. I always have to go back and adjust it little when I get the textures done though because it may look slightly different with textures.

Now it is time to texture, I browsed the Total Texture CD's and found very good high res textures that were easy to use. I had to paint very little textures for this scene because there are tons of great material on the CD's. By using the textures provided from the CD made it easy to do, especially the way they are organized.
To get the brick on the arches to follow the arch I decided to loft a shape and adjust the mapping coordinates in the loft parameters.

893_tid_04.jpg  
I painted a map to mask out the area where I wanted the brick exposed, then I painted a map where I wanted some grime, like drips from the beams and some dirt around the brick arches.

893_tid_05.jpg
I used a mix map within Max to do alot of my textures. Here is an example of some Concrete I did

893_tid_06.jpg


893_tid_07.jpg 893_tid_08.jpg
I always do a post work on my images, but for this image I only did a little bit on the water and the background photo, which was also pieced together from the many different reference photos providing on the Total Texture CD's.

I hope you found some interesting and helpful tips in this brief tutorial.


 
1
Related Tutorials

Tutorial

Gallery Image.



Keywords: Vue, snow, landscape, scene, Nuke,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (4)
Comments 0 Views 6132

Tutorial

Gallery Image.



Keywords: Photoshop, Environment, Scene, Tutorial

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star none
Comments 0 Views 11726

Tutorial

Gallery Image.



Keywords: blast, core, scene, night, water,

Go to galleries 1
rating star fullrating star fullrating star fullrating star nonerating star none
Comments 2 Views 170534

Tutorial

Gallery Image.



Keywords: Arch Viz, 3ds Max, V-Ray, lighting, rendering

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 7283
Readers Comments (Newest on Top)
avatar
(ID: 130522, pid: 0) Kalimyeps on Thu, 05 July 2012 2:36am
very good all but but I wanted more as you did the water
Add Your Comment