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Making Of 'Say Cheese'

By Vaibhav Shah
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Date Added: 22nd April 2009
Software used:
Maya, ZBrush
I always prefer to review my work before I finish it, so when I almost had the final rendered image, I made some self-corrections and reviews of the image (Fig.16). According to my own self analysis, I found some minor creative corrections and changes. To fix them, I decided to go back to the texturing and layout stage, where I rapidly changed the layout according to my reviewed corrections. I then came up with a very appealing composition (Fig.17). Production can suffer if you find some problems, either technical or creative, after rendering passes. This is why I find the self-review and correction stage to be very reliable for any production.

89_tid_fig16.jpg
Fig: 16

89_tid_fig17.jpg
Fig: 17

Composition

After rendering each pass separately, I took all of them into Photoshop and started to tweak the values according to the subject. I chose to use Photoshop for compositing because I wanted to make the image like a standalone photo - one that you might find in a frame. In the coloured scene, the threshold colour histogram was appropriately curved and balanced, so it was easy to convert it to black and white without losing any minor details. I had always imagined a simple monochromatic mood, but I also had some curiosity about achieving a real fish skin and water effect in colour, as well. Later on, I did some paint-over work to highlight the skin. I also went back and made some other basic render passes for the final picture (Fig.18).

89_tid_fig18.jpg
Fig: 18

Conclusion

I hope this "Making Of" article has been informative and interesting for you. It was a lot of fun to create! If you have any questions at all, please feel free to contact me. Thanks for reading!

89_tid_fullsizerender02.jpg
 



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