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Making of 'Alien Baby'

By Martin Beyer
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Date Added: 17th December 2009
Software used:
3ds Max, ZBrush
Here are the maps for the scene objects. The right one is the reflection map for the plate (Fig.10).

878_tid_3dtotal_makingof_zbrush_alien_baby_10.jpg
Fig. 10

Shader

The plate shader was quite easy build, as you can see in Fig.11. It only had a reflection map. The Skin shader was the standard Vray Mtl and for Subsurface Scatter I used the translucency function.

878_tid_3dtotal_makingof_zbrush_alien_baby_11.jpg
Fig. 11

In Fig.12 you can see the displacement settings for the alien. It's always important to remember to set "shift" minus half of the "amount" way!

878_tid_3dtotal_makingof_zbrush_alien_baby_12.jpg
Fig. 12


And that's all (Fig.13).

878_tid_3dtotal_makingof_zbrush_alien_baby_final.jpg
Fig.13

I hope you found this making helpful and if there are questions left, feel free to contact me.



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