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Making Of 'Poker Master'

By David Moratilla Amago
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| 5 Comments
| Comments 5
Date Added: 17th February 2011
Software used:
Photoshop, Maya, ZBrush
 For the shirt and the rest of elements, I took photographs of all the possible things that I could use (Fig.10).

872_tid_image_10_modeling_cigars_cards_glasses.jpg
Fig. 10

Lighting

Back in Maya, I assigned a neutral white shader to start with the lighting tests. I used 3 lights, as follows (Fig.11):

  • One light above his head acting as main light (light 1)
  • One bluish backlight (light 2) that accentuates the volume of the head
  • One bluish fill light coming from the left of the image (light 3) to reduce the dark areas of the character

872_tid_image_11_lighting_setup.jpg
Fig. 11


You can see the effects of this lighting setup in Fig.12.

872_tid_image_12_lighting_effects.jpg
Fig. 12

At this point, I decided to add an HDR sphere to make the lighting with more variations. In Photoshop, I merged different HDRs and placed the light sources of those HDRs to match the lighting that I previously created in Maya. I also duplicated some light sources from the HDR and changed the hue and intensity (Fig.13). I then mapped the HDR to an invisible sphere.

872_tid_image_13_lighting_effects.jpg
Fig. 13

As this FG lighting would be added to the previously created lighting, I reduced the intensity of the initial Maya lights in order to finally get a similar light intensity with the FG sphere just added (Fig.14).

872_tid_image_14_hdri_lighting.jpg
Fig. 14



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Readers Comments (Newest on Top)
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(ID: 144491, pid: 0) Needse on Wed, 29 August 2012 1:21pm
really kool tut very informative great job thanks
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(ID: 63696, pid: 0) Liang Wang on Sun, 20 November 2011 3:13pm
How do you make detail on the neck,such as crease.just through the alphas?what is the meaning of the "masking by intensity ", who can help me.
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(ID: 37664, pid: 0) Koooorl on Fri, 11 March 2011 12:03pm
Wau very nice and professional pipeline and great result !!! Congrats!
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(ID: 36141, pid: 0) Comeinandburn on Fri, 18 February 2011 9:58pm
this is an outstanding workflow making of, thanks I learned a lot. I really like how you used photo sources for the brush alphas, it really looks awesome. great result!
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(ID: 36047, pid: 0) Andre Ferwerda on Thu, 17 February 2011 10:50am
Thank you for sharing this. Some really nice tips in here that I can use.
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