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Maxwell Interior – Day and night

By Benjamin Brosdau
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Date Added: 9th December 2009
Software used:
3ds Max
870_tid_Image_12.jpg
Hi and welcome to this project overview. This is a tutorial based on a scene I did earlier and which has been retextured along with 3dtotal's texture CD's as an example of how they can greatly enhance your scene.

Since the entire scene already existed I could focus entirely on texturing and surfacing.

This is our starting point

870_tid_Image_1.jpg
I used 3ds max 7 SP1 for the modeling part and Next Limit's Maxwell Render (Version 1.2.1 beta) for the final rendering.

Here is a quick preview of how the scene looks without textures and only default Maxwell diffuse materials applied.

870_tid_Image_2.jpg
Alright, on the the texturing. Since most objects are relatively simple in shape I managed to get away with rather easy UVW maps. A planar or box type UV mapping style was sufficient in most cases, only the fruits on the table used a spherical type.

You can see in the image below which textures I choosed for the various objects in my scene.

870_tid_Image_3.jpg
870_tid_Image_4.jpg
870_tid_Image_5.jpg

The green furnitures in the back is a simple diffuse material with only a color in the diffuse channel but a texturemap in the bump channel set to a very weak level.

870_tid_Image_6.jpg


 
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