Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Making Of 'Daylight'

By Carles Piles
Web: Open Site
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 57756 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
CINEMA 4D, Misc

At this point, some areas are still too dark, so we need to fill them with light.

Lighting the scene using "bounce lights" and overhead "skylights":

The front view of our bridge looks unnaturally dark, and not in harmony with the walls because there aren't skylights targeting it yet (At this point, we 've only got "skylights" on right/left sides.)  This time, a simple spot is placed at a distance to fill all frontal areas. To take more control of lighting exposure, I used a lineal falloff and soft shadows using opacity only at 50%; this produced a more "filling" light.

869_tid_011.jpg
Note that the bottom area of our bridge doesn't show enough bounced-light while sunlight looks high on the floor. To remedy this, a simple light without shadows is placed under the scene to fill bottom areas with "reflected" light. This simple light uses a 15% value.

869_tid_012.jpg
Now is when I apply the overhead "Skylight":

In total three omni lights with falloff are placed in a medium-top area of the overall scene. Two omni lights with a 20% value are placed at front and back of the bridge, at a medium-top position.  The third light, with a 35% value, is placed at the top, higher up, but toward the front since only this area is visible to the camera.

869_tid_013.jpg
Finally small details to improve believability:

Because the walls at the back of the bridge fade to open space, more Skylight must appear on it.  To "overexpose" the open area I used a pair of blue spots with a 30% value, targeting the walls at top, and an omni yellow at 25% value with falloff on the open space between the end and rear wall.

869_tid_014.jpg

THE IMAGE IS FINISHED

869_tid_final.jpg



< previous page
 
1 | 2 | 3
Related Tutorials

Tutorial

Gallery Image.



Keywords: Making of, 3ds Max, Scene, Character

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (7)
Comments 2 Views 8685

Tutorial

Gallery Image.



Keywords: ZBrush, Advert, Scene

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 8728

Tutorial

Gallery Image.



Keywords: gritty, wall, lights, photoshop,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 36638

Tutorial

Gallery Image.



Keywords: scene, bridge, water, canal, building,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 57883
Readers Comments (Newest on Top)
avatar
(ID: 76537, pid: 0) Mike on Sat, 07 January 2012 6:38pm
A great tutorial, this helped me out tremendously. Thanks a lot.
Add Your Comment