Now, we will have a closer look at the way the scene is lit.
It might suprise you but there is neither a single standard light nor a photometric light in the scene. The only lightsource is the panel at the top. That the objects in the scene are still nicely illuminated can be achieved by applying an Advanced Lighting Override Material.
As you can see on the screengrab, I put in a Luminance Scale of no less than 500. However, I suggest to try out other values, too. By doing so you will definitly find a setting that suits you as well as the scene you are working on.
I assigned a Gradientmap to the Self-Illumination slot of the panels texture. This results in a very strong and bright colour for the panels in the ceiling, leaving us with a contrast that is just as strong.
MAX's Linear Exposure Control will grant a correct illumination of the models in your scene.
Finally, a glow effect on the panels and little bit of noise round off the image.
Perhaps, next time you create an image of your own, you will try out what I have told about. :)
Thanks for joining me in this tutorial, I hope I was of assistance.