Copy following parameters.
Into Diffuse Color add Particle Age texture change parameters to a following.
Now make an Instance from Diffuse Color to Self - Illumination.
Opacity map should be "Mask" and inside of that under "Mask:" Put
a Particle Age map. Here are the setting that you should have for it.
Now go Up a level in Material editor, go to Opacity Mask, and where it says "Map:" Add another Mask there. In side of that Mask Set "Map:" to Gradient with the following settings.
Now go up a level in that Mask and where is says "Mask:" put another grading up there, here are the setting for it.
Done with texture #1, now duplicate the texture #1 and change in Diffuse Color: Particle Age texture colors to these.
Go back to Particle View, Add Material Dynamic to Event 02, use 1st texture that we made here.
And also Add Material Dynamic to Event 04, use 2nd texture that we made here.
There all done! However I do suggest you to add some Glow in Video Post to both Textures, I have the glow set to 2, 1 might do the trick too...
When you render out your animation set render from 0 to 300 frames.
hope you enjoy the tutorial! All suggestions and question please post on the forum at www.3D-Warriors.com
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