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Making Of 'Flower Bug'

By Jacob Johnson
Web: Open Site
| Your Rating:
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(3 Votes)
| 20280 Views
| 1 Comments
| Comments 1
Date Added: 9th December 2009
Software used:
3ds Max, Photoshop

848_tid_image12.jpg
Continued progress.

Now comes the funny part. Take the petal you have just created and save it as a jpeg. Now bring it back in a new layer and change the blending mode to hard mix. This will create a more random color spread for our gradient. Ok then save that hard mix layer as a jpeg and delete the layer you have just made. Now bring the hard mix jpeg in on a new layer, and change the blending mode to overlay and take the fill down to a low number, somewhere around 30

848_tid_image13.jpg
848_tid_image14.jpg
You should get something like this. Trust me it gets better.

848_tid_image15.jpg
Save that out as a jpeg, bring it back in on a new layer and give it a new blending mode and transparency. Make sure the new layer is not quite visible, but enough to cause a change in the image. The finished petal with added detail to give it a natural look.

848_tid_image16.jpg
Now we have to create a bump map, and a shine map. Save out a jpeg, then desaturate the petal and adjust the levels. Do not auto adjust the levels because we want to work with all the gradations of grey.



848_tid_image17.jpg
Now we add a Gaussian blur to the petal to give the shine map a nice glossy shimmer.



 
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Readers Comments (Newest on Top)
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(ID: 73740, pid: 0) Justin on Mon, 26 December 2011 4:36am
I had a pretty fun time makin this flower for myself despite the fact I currently suck at it, but I greatly appreciate the lesson. I'm thinkin as a future career I'd love to make beautiful environments for videogames or short story animations and this is the best one I've managed to find so thank you :D
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