Now for the bump map, take the original petal, desaturate it and take the levels down to something like this. And make sure you blur the bump map so you get a nice soft bump on the petal.
Now we can take it into 3D Studio Max and create our flower. Here is a screen of the flower I created in Max. The one petal texture was used for all of the petals. For the stem, since it is not really seen, I used a simple green color.
The bugs are modeled using a sphere and another texture I created in Photoshop. A basic 3 point lighting system was used to give the flower its realistic look and feel.
Each light has a different color according to its position around the flower. Each light also varies in brightness. Here is a screen of the light properties.
Here is a render of what the petals look like before post production in Photoshop.
(ID: 73740, pid: 0) Justin on Mon, 26 December 2011 4:36am I had a pretty fun time makin this flower for myself despite the fact I currently suck at it, but I greatly appreciate the lesson. I'm thinkin as a future career I'd love to make beautiful environments for videogames or short story animations and this is the best one I've managed to find so thank you :D