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Making Of 'Mercedes Benz CLS550'

By Soroosh Ghaffarian
| Your Rating:
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(3 Votes)
| 19176 Views
| 3 Comments
| Comments 3
Date Added: 13th July 2010
Software used:
Maya, mental ray
Here are some of my model sections. At the end, the whole model consisted of 636 objects and 320,571 polygons (without smoothing) and 162 million polygons with smooth (Fig.03 – 12).

84_tid_image_03_wheel_arch.jpg
Fig. 03

84_tid_image_04_car_bonet.jpg
Fig. 04


84_tid_image_05_low_front_bumper.jpg
Fig. 05

84_tid_image_06_car_doors.jpg
Fig. 06

84_tid_image_07_car_rear_boot.jpg
Fig. 07

84_tid_image_08_car_roof.jpg
Fig. 08

 
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Readers Comments (Newest on Top)
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(ID: 144093, pid: 0) Issac on Tue, 28 August 2012 2:37am
Wonderful. Thanks for Sharing .
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(ID: 79387, pid: 0) Tricecold on Mon, 16 January 2012 5:01pm
Did you used smooth poly approximation and if so what are the settings ?
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(ID: 59816, pid: 0) Victor on Thu, 10 November 2011 12:30am
Hi I ve been checking ur tutorial i ve a huge confusion u set the use background shaer so set the car is in the ground and u jsut rendered with the hdr sphere or u made pre compositing in photoshop? i would liek to know better how u made to render the car and make it look is in the road , as faar i understood u took the anle and use the use bakground shder and u compose in photoshop i would apreciate a lot ur help thanks by reading regards from mexico
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