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Making Of 'Mercedes Benz CLS550'

By Soroosh Ghaffarian
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Date Added: 13th July 2010
Software used:
Maya, mental ray
After shading, I set my camera view and focal length. The final image was rendered in four passes and then I opened Photoshop and put all the passes together. The order of passes and type of blending mode is important to get a good result (Fig.25 - 26).

84_tid_image_25_compositing_images.jpg
Fig. 25

84_tid_image_26_composition_layers.jpg
Fig. 26

After I'd assembled all the layers and passes, added some filters on the wheels to make them look as if there were moving, I made some final touches and added some filters for color grading. And here's the final image (Fig.27 - 29).

84_tid_image_27_mercedes_render_01.jpg
Fig. 27


84_tid_image_28_mercedes_render_02.jpg
Fig. 28

84_tid_image_29_mercedes_render_03.jpg
Fig: 29

If you have any question or want to tell me something, do not hesitate to email me, I would be happy to reply you ASAP.

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Readers Comments (Newest on Top)
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(ID: 144093, pid: 0) Issac on Tue, 28 August 2012 2:37am
Wonderful. Thanks for Sharing .
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(ID: 79387, pid: 0) Tricecold on Mon, 16 January 2012 5:01pm
Did you used smooth poly approximation and if so what are the settings ?
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(ID: 59816, pid: 0) Victor on Thu, 10 November 2011 12:30am
Hi I ve been checking ur tutorial i ve a huge confusion u set the use background shaer so set the car is in the ground and u jsut rendered with the hdr sphere or u made pre compositing in photoshop? i would liek to know better how u made to render the car and make it look is in the road , as faar i understood u took the anle and use the use bakground shder and u compose in photoshop i would apreciate a lot ur help thanks by reading regards from mexico
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