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Making Of 'Mercedes Benz CLS550'

By Soroosh Ghaffarian
| Your Rating:
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(3 Votes)
| 52599 Views
| 3 Comments
| Comments 3
Date Added: 13th July 2010
Software used:
Maya, mental ray
84_tid_image_15_rear_leather_seats.jpg
Fig. 15

84_tid_image_16_car_vents_grills.jpg
Fig. 16

84_tid_image_17_roof_lights_mirrors.jpg
Fig. 17


84_tid_image_18_interior_door_panels.jpg
Fig. 18

84_tid_image_19_car_interior_low_poly.jpg
Fig. 19

84_tid_image_20_car_interior_leather.jpg
Fig. 20



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Readers Comments (Newest on Top)
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(ID: 144093, pid: 0) Issac on Tue, 28 August 2012 2:37am
Wonderful. Thanks for Sharing .
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(ID: 79387, pid: 0) Tricecold on Mon, 16 January 2012 5:01pm
Did you used smooth poly approximation and if so what are the settings ?
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(ID: 59816, pid: 0) Victor on Thu, 10 November 2011 12:30am
Hi I ve been checking ur tutorial i ve a huge confusion u set the use background shaer so set the car is in the ground and u jsut rendered with the hdr sphere or u made pre compositing in photoshop? i would liek to know better how u made to render the car and make it look is in the road , as faar i understood u took the anle and use the use bakground shder and u compose in photoshop i would apreciate a lot ur help thanks by reading regards from mexico
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