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Making Of 'Hagia Sophia'

By Juan J. Gonzalez Diaz
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Date Added: 9th December 2009
Software used:
Photoshop, LightWave
839_tid_finalimage.jpg
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About the image

The idea to make this work come from an old drawing of Hagia Sophia published in a book. I want to make a image ussing imagination, far from my normal technical work, so i dont use any other photographic or techincal references. All modelling, layout and render has been made using Lightwave 7.5 without any speciall plugin. Textures and final compositing was made with Photoshop 6.0. This is a exercise to apply all my knowledge in technical visualization to a fiction work, who is now my professional aspiration.

Modelling
839_tid_02.jpg
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To model all scene i divide global building into small pieces made at arbitrary scale, becouse no technical references were used. I think that big scene is only a joint of small pieces. I use basic modelling tools, a lot of booleans operations, bebels, an so on. I want to add a lot of details to improve realism of image. The key for this is irregularity, i use booleans to add imperfections to wall edges and jitter all small componets of every part of model. I also avoid seams by add small displacements to all repeat elements like windows and so on.

839_tid_03.jpg
Street has been made from a plane with a lot of jitter and damages to integrate in global style of image.

All modelling is made with polygons ... no subdivision surfaces used. I spent about 40 or 50 hour in all process. Final building model has about 810 K.Polygons.

839_tid_04.jpg
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