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Making a Chair in 3ds max

By Filipe M. Deschamps
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Date Added: 9th December 2009
Software used:
3ds Max

40) Leaving the Isolation Mode, this is what we have:

826_tid_2_018.jpg
Fig. 93

41) Using the same steps above, create one more cylinder in the center of the scene.

826_tid_2_019.jpg
Fig. 95

42) Select this two cylinders and enter in the Isolation mode. Enter in the Polygon subobject of the bigger cylinder and than select this polygon:

826_tid_2_020.jpg
43) Use Inset tool to create a new group of polygons. Try to keep them near to the second cylinder.

826_tid_2_021.jpg
44) After using the Inset tool, 3ds max will keep your preview selection, bevel this selection with Bevel tool. Create a hole, aplying to it a negative Height. Don't forget to use Auto smooth button to smooth this new polygons.

826_tid_2_022.jpg

45) Next step, the third cylinder, create it using the same steps explained above.

826_tid_2_023.jpg
Fig. 104

46) Now go to Isolation Mode with the last two cylinders.

826_tid_2_024.jpg
47) Convert the lower one to Editable Poly and use Inset tool in the higher polygon of it, just like the other cylinder.

826_tid_2_025.jpg
48) With the same selection, move it up in the Z axis.

826_tid_2_026.jpg




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(ID: 185867, pid: 0) Lio on Sun, 10 March 2013 6:14pm
en: very good fr: vraiment bien ... hyper détaillé pour les débutants en: really ... incredibly detailed for beginners Thanks !!
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