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Making a Chair in 3ds max

By Filipe M. Deschamps
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Date Added: 9th December 2009
Software used:
3ds Max

16) The base of the wheel is already completed, lets move to the last 2 details. Select the exterior polygons of both sides:

826_tid_017.jpg
17) Make sure that Use Pivot Point Center option is selected and than use Select and Uniform Scale tool to flatten those polygons a little. With Use Pivot Point Center option 3ds max will use as reference the center of the two selection group to flatten them separately.

826_tid_018.jpg

18) Now change to Use Selection Center option and do the same thing, the polygons will be moved to the center of the object breaking the ball looking of the wheel.

826_tid_019.jpg

19) To finish the model, lets make a little detail in the center of the wheel. Select the middle vertice in the center of both sides.

826_tid_020.jpg

20) With Chamfer tool, create a new circular group of vertices.

826_tid_021.jpg

21) Back to Polygon subobject, select the two new polygons created and use Extrude Tool with a negative value to create a hole.

826_tid_022.jpg
22) Select all polygons and use Auto Smooth again to ajust the smoothing groups and it's done. Since this wheel will not be in prominence, we will not need to worry about it details to deep.

826_tid_023.jpg




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Readers Comments (Newest on Top)
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(ID: 185867, pid: 0) Lio on Sun, 10 March 2013 6:14pm
en: very good fr: vraiment bien ... hyper détaillé pour les débutants en: really ... incredibly detailed for beginners Thanks !!
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