Step 08 - Materials
160)
Central base cylinder:
Material type: Standard
Shader: Anisotropic
Difuse color: Value 82
Specular Level: 78
Glossiness: 10
Anisotropy: 85
161)
Chrome cylinder:
Choose a new slot and apply a Bitmap Map at the Reflection Channel. In this tutorial I've used the HONGKONG.JPG (you can find it at 3dsmax\maps\Backgrounds). Change the mapping type to Cylindrical Environment and reduce the map influence to 60.
162)
Metal parts:
Material type: Standard
Shader: Blinn
Difuse color: Value 25
Specular Level: 157
Glossiness: 19
163)
Screws:
Material type: Standard
Shader: Strauss
Difuse color: Value 119
Glossiness: 82
Metalness: 21
164)
Covers:
Material type: Standard
Shader: Blinn
Difuse color: Value 69
Specular Level: 14
Glossiness: 0
165)
Borders:
Material type: Standard
Shader: Blinn
Difuse color: Value 30
Specular Level: 159
Glossiness: 41
166)
Seat:
Material type: Standard
Shader: Blinn
Difuse color: Apply a Falloff map to this channel and change the first color to R: 0; G: 74; B: 5; and the second R: 133; G: 190; B: 137;
Specular Level: 159
Glossiness: 41
Little gif for reference:
167) Change de background of your scene to this color: R=82; G=104; B=131
168) If you render, you will have something
like this:
Step 09 - Lighting
169) We are going to make a very simple light setup with the Light tracer. First off all create a floor.
170) After this, create a Target Spot from Top Viewport.
171) Move it in the Z axis lifting it up.
172) For this light use this configurations: turn Shadows on with Area Shadows type. Use a Multiplier of 0,6. Raise the Hotspot/Beam to 85,0.
173) Next step is create a Omni in this position with a Multiplier of 0,3 casting NO shadows.
174) Create then a Skylight (anywhere) with a Multiplier of 0,45.
175) Open Light Tracer panel and change Rays/Sample to 200, Filter Size to 1 and Cone Angle to something near to 42.
176) When you render, you'll have something like this. Great :)
Hope you guys enjoyed this tutorial. Sorry if you find any English errors, this isn't my native language. Bye!
Filipe M. Deschamps
Redpixel Team