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Making a Chair in 3ds max

By Filipe M. Deschamps
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Date Added: 9th December 2009
Software used:
3ds Max

Step 06 - Creating details

140) Let's add some details to this chair creating a handle and some screws.

826_tid_6_001.jpg
141) First of all we will make the screws. It can be easly done with a tube primitive. Remeber to reduce it's Sides parameter, otherwise it will not look like a screw.

826_tid_6_002.jpg
142) Copy it to the other side of the chair.

826_tid_6_003.jpg
143) Now let's create four screws in the central connection. It's easy too and can be done with a Cylinder primitive.

826_tid_6_004.jpg
144) Make 4 copy of it:

826_tid_6_005.jpg
145) Next step we're going to create the handle. Let's start with a Spline in Top Viewport. With Line command active, create an L shape from the center of the chair.

826_tid_6_006.jpg
146) After you create this Spline, go to it's Modify panel and enable Renderable and Display Render Mesh options. This way the Spline will have volume. Adjust it's thickness in the Thickness parameters if you wish.

826_tid_6_007.jpg

147) After this, access the Vertex Subobject and chamfer the vertex in the corner like this:

826_tid_6_008.jpg
148) In Front Viewport, create a Spline like this in the tip of the handle. This will be a little rubber.

826_tid_6_009.jpg
149) Apply a Lathe modifier, make some tweeks and it's done.

826_tid_6_010.jpg




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Readers Comments (Newest on Top)
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(ID: 185867, pid: 0) Lio on Sun, 10 March 2013 6:14pm
en: very good fr: vraiment bien ... hyper détaillé pour les débutants en: really ... incredibly detailed for beginners Thanks !!
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