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Car Modeling Using Nurbs Part 4

By Julian Sarmiento
| Your Rating:
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Date Added: 9th December 2009
Software used:
Maya

30: Circular Fillet


813_tid_image30.jpg
Now take Shape "a” and "c” and circular fillet them together.

31: Results after both Circular Fillets

813_tid_image31.jpg

32: Delete Geometry

813_tid_image32.jpg
We don't need shape "c” anymore. Go ahead and delete it.

33: Trim

813_tid_image33.jpg
Proceed to trim shape "a”.


34: Detach Surface

813_tid_image34.jpg
There is a small problem here we will need to fix. We need to select an isoparm and detach surface.

35: Results

813_tid_image35.jpg


 
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