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Car Modeling Using Nurbs Part 4

By Julian Sarmiento
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Date Added: 9th December 2009
Software used:
Maya

12: Close Curve


813_tid_image12.jpg
Repeat the last step with the curve next to it.

13: Duplicate Options

813_tid_image13.jpg
Open the duplicate options menu and change the options. The reason for these numbers is very simple. We need 8 triangular shapes and 8 squares shapes, but since we all ready created 2 we need to complete14 more. 360/8 = 45.

14: Results

813_tid_image14.jpg
Here we have it. Not bad, we can already see the shape of the rim coming together.

15: Duplicate

813_tid_image15.jpg
Select the curves, duplicate and scale to about 30% of the original size.


16: Offset

813_tid_image16.jpg
Now move the original curves about 0.5 units to the front and the second new scaled curves 3 units towards the back.

17: Arc Curve

813_tid_image17.jpg
Take a look at picture "a". Now draw a curve to follow this shape. Select the outcurve of the rim, duplicate and scale, as show on image/example "b".





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