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Car Modeling Using Nurbs Part 4

By Julian Sarmiento
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| 0
Software used:
Maya

## 12: Close Curve

Repeat the last step with the curve next to it.

Open the duplicate options menu and change the options. The reason for these numbers is very simple. We need 8 triangular shapes and 8 squares shapes, but since we all ready created 2 we need to complete14 more. 360/8 = 45.

## 14: Results

Here we have it. Not bad, we can already see the shape of the rim coming together.

## 15: Duplicate

Select the curves, duplicate and scale to about 30% of the original size.

## 16: Offset

Now move the original curves about 0.5 units to the front and the second new scaled curves 3 units towards the back.

## 17: Arc Curve

Take a look at picture "a". Now draw a curve to follow this shape. Select the outcurve of the rim, duplicate and scale, as show on image/example "b".

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