Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1
Texturing with 3D Total's Texture CD series

By Karin Eszterhás
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 20799 Views
| 0 Comments
| Comments 0
Date Added: 18th December 2009
Software used:
3ds Max
I have the privilege to show you how I used some of 3D Total's Texture CDs.

First of all, here is the clean model of an old cloister I created in 3D Studio Max 5:

808_tid_01.jpg
And now, after having tried a lot of different textures, I ended up using the ones you see here.
The light in the scene is adjusted a little so that you can see the textures:

808_tid_02.jpg
808_tid_t01.jpg For the roof I used CD v.1/sla_tile/tiles04 + 04b. I darkened the texture in Max' material editor and added some specularity

808_tid_t02.jpg Left wall: CD v.3/yellows/ye007 + 006b

808_tid_t03.jpg Middle wall (with door): CD v.1/ stone/stone27 + stone31 and on the same CD dirt_grm/dirt03. So I mixed 3 maps in Photoshop.

808_tid_t04.jpg I used the first map as background, added the next as layer1 and erased gently on this layer to mix with the background.

808_tid_t05.jpg Then I used colour range selecting the white in the dirt map to get only the dirt. When done I inversed the selection and copied/pasted it. I then got a new transparent layer. To get the dirt on the bottom of the wall too, I rotated the dirt map repeating the above, now having 3 layers.

808_tid_t06.jpg A little opacity change, merging the layers, and then the result was this:

808_tid_t07.jpg Right wall: CD v. 3 /greys/gy001 + 001b.

808_tid_t08.jpg Arch: CD v.3 /greys/gy006 + 006b

808_tid_t09.jpg Front wall (gateway): CD v.1/stone/stone21 + 21b

808_tid_t10.jpg Stairs: CD v.2/concrete/con006 + 006b

808_tid_t11.jpg Floor: CD v.1/ground/cobbl01 + 01b. I used the bump with a VRay displacement-mod and gave it 1,0 amount of displacement to make the bumpeffect

808_tid_t12.jpg Door: CD v.1/wood/wood04b. I loaded the bump into Photoshop, copied the background and added the green colour on layer1 dropping on opacity. Then merged and saved. Used this map + the bump in Max

808_tid_t13.jpg Door frame: CD v.1 /wood/wood03 + 03b

And here at last is the result. One target spot, global illumination. Rendered with VRay. The trees were made in OnyxTree and
imported into Max. The cat is a nozzle for Painter, I created it from a photo. Finally I added KPT Equalizer in Photoshop.

"Old Cloister"

808_tid_03.jpg

It has been a pleasure working with this excellent series of high quality textures, and I dare say, that with these Total-textures you'll be very well equipped for doing nice pictures.

©Karin Eszterhás
www.digitalgallery.dk


 
1
Related Tutorials

Tutorial

Gallery Image.



Keywords: House, Arch-viz, Scene, 3ds Max, V-Ray, Making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (14)
Comments 3 Views 35358

Tutorial

Gallery Image.



Keywords: scene, landscape, town, buildings, lights,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 3 Views 64892

Tutorial

Gallery Image.



Keywords: scene, alley, wall, scooter, door,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 13865

Tutorial

Gallery Image.



Keywords: plant, tree, scene, modeling, texturing,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star none
Comments 1 Views 64073
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment