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Making Of 'La Hacienda'

By Daniel Schmid Real
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Date Added: 9th December 2009
Software used:
3ds Max

After finishing up the cloning stuff period it was time to shape all the work andthis began with the arc modeling.

801_tid_10.jpg
First i created the wall which is just an extruded spline.

After that and for mapping intentions, i modeled the arcs using LOFT and a simple spline to create the arc; a rectangle was used as the lofted shape.

801_tid_11.jpg
The next thing on the list was to add nice things to the modeling stage until; i modeled a bucket, a wooden box and little gardener.

801_tid_12.jpg
Note that even in these small details i kept special care for Bevels and Noise's Seed

To this point the modeling part was over and now we move on to my favorite activity: TEXTURES AND LIGTHING!!!

801_tid_13.jpg
When i pictured the finished scene i always imagined it with dirty textures but not that much. I knew the Bump map had to be fine enough to make it look nice, also y knew i wanted some of the walls to show their inside bricks so, i focused on that.

801_tid_14_f.jpg
I like to work always with real reference that's why i'm always looking here and there for the things i'd like and i want to get done; i focused in taking a wall's particular style but not to imitate it.
This is my reference picture (left).
 
At this point i used a texture piece as a base and eventually added various layers with different modes.

801_tid_15.jpg

I take a screenshot and I work whit this

801_tid_16.jpg
Now is the time when i added very important details as moisture, dirt, dripping, etc.

801_tid_17.jpg


 
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