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Making Of 'The Last Night'

By Carsten Holtmann
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, ZBrush

Lighting the Scene

Nothing special here. I used two spotlights and 2 omni lights for general effect, and a skylight for gi/ambient light.

797_tid_scene_lightsetup.jpg

Photoshop

Because I modelled the hair in Zbrush, I used the smudge tool to make it look more fuzzy.

I add the background and adjust the brightness/contrast. Then I play with the saturation controls and do some colour-correction. Most of the time I work intuitively, but if it looks good, I'll keep it. The last step is to add some grain, just to get rid of the clean cg-look.


797_tid_thelastknight.jpg
And here we are, at the end of my tutorial. I hope I have given you some useful information and I hope that you are not angry if you find that something is missing. (Ok, there is always something missing!)

Thank you for your time.

Carsten Holtmann




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Readers Comments (Newest on Top)
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(ID: 96851, pid: 0) Emalie on Wed, 21 March 2012 8:02pm
That was amazing! When I first saw the pic, I thought it was a digital painting. Such awesome detail~! Gotta love high poly sculpts.
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