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Making Of 'The Last Night'

By Carsten Holtmann
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, ZBrush

Character modelling/pose and the armour

As I'm a lazy guy, I simply use a posermodel with the pose that I like best, and import it into 3dsMax. (I don`t own CharacterStudio or anything else like that.)

797_tid_pose.jpg
Now, I have a good reference for scaling and adjusting the amour.

797_tid_pose2.jpg

Then I start to model the armour bit by bit. I do this with polymeshmodelling. So, I build a lowpoly mesh and look carefully for the right mesh resolution. This is important for the celtic decoration, that will follow later. I add extra polys where I want to have some decoration on the armour. I give these polys another material ID so that I can easily select them later on.

797_tid_polymodel_mat_id.jpg


 
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Readers Comments (Newest on Top)
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(ID: 96851, pid: 0) Emalie on Wed, 21 March 2012 8:02pm
That was amazing! When I first saw the pic, I thought it was a digital painting. Such awesome detail~! Gotta love high poly sculpts.
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