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Making Of 'Living Room'

By Chen Qingfeng
Web: Open Site
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Date Added: 9th December 2009
Software used:
3ds Max

Now when all texturing has been finished, I export the model to lightscape, and ran radiosity. First set a skylight direction.

788_tid_lightdirection.jpg
After I ran radiosity, you can see that it is too dark, so I decided to delete a wall face to allow more light to come into the room.

788_tid_addlight.jpg
788_tid_lightdraft.jpg
Then we all was set i ran a 4-6 hours radiosity during the night. Ok, now when radiosity had run 75% through,I opened the model and it was it is too bright, so it was turned down to a lower setting.

788_tid_draftlight.jpg
788_tid_makedark.jpg
Ok,now we can open texture. For color balance,i make a blend for each texture,please see below pic

788_tid_chaircolor.jpg

788_tid_Cupboardcolor.jpg


 
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