Keep up-to-date with Free tutorials!!

 

Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

3DTotal.com logo
Shop
Tutorials
Textures
Galleries
Forums
Submit
 
1 | 2 | 3 | 4 | 5 | 6
Making Of 'Lonely and Left Behind'

By Dennis A. Hoppe
| Your Rating:
starstarstarstarstar
(1 Votes)
| 5935 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
3ds Max
Hello everybody!

I already started this project overview some time ago with a very detailed tutorial on modelling a human head using boxmodelling in Max5. Then, after already having written 35 pages, I realized, that it would probably become too long and started all over again. ;-) Nevertheless, If you're interested in the complete modelling tutorial, please feel free to visit my website (http://www.the-tantrum-project.de) where you will find this tutorial within the next weeks (hopefully it's all finished until then). You could also write a nice E-Mail to me and ask for the tutorial – if you're especially nice, I might even send you the head-model. Well no – that would just spoil the fun you will have with modelling your own head! Harhar.
So let's go! Here is the finished rendering as well as a "blue-shade”, rendered with a normal grey material and a skylight.

786_tid_Webversion1024-50p.jpg
786_tid_Android-blueshade.jpg

First of all, I have to admit that I was actually quite lazy when creating "Lonely and left behind”. I didn't have a lot of spare time but still wanted to create this picture. So I took a basic head model, which I already modelled about 1 year ago and used it as the starting point. The head was completely boxmodelled, excluding the ear, which was created using a mixture of boxmodelling and polymodelling. It was then welded into the head afterwards. The next pictures show some basic modelling-steps of the head, starting with a simple box which was then subdivided using edgeloop-modelling techniques. A very detailed and quite similar tutorial on headmodelling can be found on Arild Wiro's site http://www.secondreality.ch. I actually followed his tutorials step-by-step until I got the idea and started to develop my own workflow. Follow those steps from left to right and top to bottom!

786_tid_headmodel1.jpg


 
1 | 2 | 3 | 4 | 5 | 6
Related Tutorials

Tutorial

Making Of 'It's Going to Rain'



Keywords: scene, tractor, land,

Go to tutorial
starstarstarstarstar (36)
Comments 7 Views 40338

Tutorial

Making Of 'Tribeca Loft'



Keywords: scene, house, room, interior,

Go to galleries 1
starstarstarstarstar
Comments 3 Views 49210

Tutorial

Behind the scenes of 'Autumn'



Keywords: scene, bridge, water, canal, building,

Go to galleries 1
starstarstarstarstar
Comments 0 Views 3362

Tutorial

Making Of '5 o'clock'



Keywords: scene, cup, tea, spoon, saucer,

Go to galleries 1
starstarstarstarstar
Comments 0 Views 4155
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment