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Modeling the Human Figure

By Peter Ratner
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Date Added: 6th February 2007
Software used:
3ds Max

782_tid_fig08.jpg
Fig. 6-8 Steps 29-34. 29). Dividing and shaping the forehead polygons. 30). Splitting the polygons in the center. 31). Dividing polygons by the ear. 32). Splitting polygons down from the top of the head to the chin 33). Merging polygons into one for the ear location and arranging the 9 points around it. 34). Beginning the nose by unifying polygons into one.

Step 29. (Figure 6-8). The polygons in the forehead region are too large so they should now be divided into smaller ones.

Step 30. (Figure 6-8). The middle section on the side of the head running through the ear part is divided all the way down to the bottom of the neck.

Step 31. (Figure 6-8). The polygons where the ear will be modeled are too large so they should now be split into sections like those shown as darker values.

Step 32. (Figure 6-8). The illustration indicates the location where more polygons are split down and across the base of the chin.

Step 33. (Figure 6-8). Move points around the location for the ear so that you have a rough shape of its outline. You should have 9 points outlining the ear. Merge the polygons where the ear will go. Continue moving points around this polygon until you have a shape similar to the white area of the illustration.

Step 34. (Figure 6-8). Split and move points on the polygons so they look similar to the dark area in the illustration where the nose will be modeled. Merge the 3 polygons into one.

782_tid_fig09.jpg
Fig. 6-9 Steps 35-42. 35). Beveling out the nose polygon. 36). Dividing the nose polygon so each section has 4 sides. 37). Splitting polygons and moving points below the nose (darker areas). 38). Dividing polygons next to the nose 39). Refining the polygons next to the nose by splitting them some more. 40). Dividing some more polygons. 41) Making an extra line close to the nose wing. 42) Splitting polygons and moving points on the side of the face.

Step 35. (Figure 6-9). Select the merged nose polygon and bevel it outward to make the general shape of the nose.

Step 36. (Figure 6-9). Divide the nose polygon into 4-sided ones. Move points to shape the nose. A more detailed nose will be
modeled after the next few steps which involve refining parts of the face.

Step 37. (Figure 6-9). Use the dark areas of the illustration as a guide for splitting polygons underneath the nose.

Step 38. (Figure 6-9). Divide polygons on the cheek area.

Step 39. (Figure 6-9). Split more polygons next to the nose.

Step 40. (Figure 6-9). Divide polygons along the lower half of the nose and the cheek.

Step 41. (Figure 6-9). Make a line along the side of the nose next to the nose wing by dividing poly- gons. Pull and push points to make the indentation that follows the edge of the nose wing.

Step 42. (Figure 6-9). Refine the side of the face (dark area) by further splitting polygons, rearranging them, and moving points.


782_tid_fig10.jpg
Fig. 6-10 Steps 43-49. 43). Starting the nostril by selecting the polygon to bevel up. 44). The first bevel of the nostril. 45). The second bevel for the nostril. 46). The final bevel of the nostril. 47). Creating the line for the upper portion of the nose wing. 48). Dividing polygons at the top of the nose. 49) Dividing polygons at the corners of the lips and refining their shape. Adjusting the width of the nose after mirror duplicating the half face.

Step 43. (Figure 6-10). Divide the polygons at the bottom of the nose so that you have one that can be beveled up to make the nostril (dark polygon in the illustration).

Step 44. (Figure 6-10). Bevel the nostril polygon inward a little to form the outer edge of the nostril.

Step 45. (Figure 6-10). Bevel the polygon up into the nose to make the first inside section of the nostril.

Step 46. (Figure 6-10). Bevel the nostril polygon up once more to complete the nostril. Move points to refine the nostril's shape. Notice the other inside views of the eyesocket and inner mouth forms.

Step 47. (Figure 6-10). Follow the illustration to make a line at the lower half of the nose. Pull and push points closer to each other to make the upper line of the nose wing more distinct.

Step 48. (Figure 6-10). Refine the shape of the nose at the top by splitting polygons and moving points. Notice the nose wing now has a distinct shape.

Step 49. (Figure 6-10). Use a set value to move all the points at the center seam to the 0 x axis. This is important if you don't want to have holes and creases along the center of the face after mirror duplicating it. Check to make sure that there are no middle polygons for the inside mouth and eyesocket. When the face is mirrored there should be a hollow for these without polygons dividing them in half. These kind of polygons are an annoyance since they pull on the outer ones creating unsightly creases. Check the nostril to make sure that you did not move any of its points to the 0 x axis.





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Readers Comments (Newest on Top)
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(ID: 175148, pid: 0) Sameer on Mon, 07 January 2013 7:35am
Very very informative... thanks a lot!
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(ID: 74051, pid: 0) PETER HOFTYZER on Tue, 27 December 2011 7:06pm
FINALLY A STRAIGHT FORWARD TUTORIAL ON THE BODY. THANK YOU
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