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Making Of 'Gunslinger Spawn'

By Bondhan Kimbalazani
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, ZBrush

This is the final geometry

777_tid_image06.jpg

Texturing

Most of the parts aren't unwrapped, the only unwrapped part is the trousers (thanks to 3DSMax pelt mapping, it takes less than half an hour). The other parts use simple UVW or not at all. For the parts textured using ZBrush I use GUV, it's easy to use and will render well in 3DSMax. I also use some of the default 3DSMax procedural maps, combined with some bitmaps.

777_tid_image07.jpg

777_tid_image08.jpg


 
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