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Making Of 'Gunslinger Spawn'

By Bondhan Kimbalazani
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, ZBrush

Next up are the leg. The way that I have done these is to not model the organic leg but to instead model the trousers directly. In building the trousers, I start by building the proxy first, and then do further detailing afterwards, one mistake that I occurred when modelling him was that I did not make the wire animatable, because I had model the detail directly in a pose.

777_tid_image03.jpg
The cape and other accessories are built next and then I simple do a rig, then freeze the geometry and refine it.

777_tid_image04.jpg

777_tid_image05.jpg


 
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