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Making Of 'Gunslinger Spawn'

By Bondhan Kimbalazani
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, ZBrush
777_tid_final.jpg
Hi, my name is Bondhan Kimbalazani. I'm gonna share with you how I made my Gunslinger Spawn character. It's not however gonna be a step by step tutorial, it's more of an overview approach. In this project, I have used 3DSMax for modelling, ZBrush for detailing and texturing and also Photoshop for compositing.

Research

I started off by looking at a lot of reference images of the Spawn character by Todd McFarlane. This guy has a lot of different variances, so I'm planning to make the Gunslinger variant but I did also look the other variants (more reference is better than less I think).

777_tid_image01.jpg

Modelling

I began with modeling the head; it starts from a 1x1 plane. The body is built from a cylinder mesh. One thing that is fun about making this character is you don't need a specific blueprint; you only need a generic body, and body part orthogonal as a blueprint, and the rest is built based from the reference. I individually modelled the body, head, torso, hands and the arms, then joining them together to do further detailing.

777_tid_image02.jpg


 
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