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Making Of 'Sten'

By Eduardo Oliden Hermida
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Date Added: 9th December 2009
Software used:
3ds Max, ZBrush

Then I return to 3ds Max and apply a ‘VRay Displacemod' modifier to the new base mesh, with the Displacement Map obtained in Zbrush.

773_tid_Fig04.jpg
For the textures I used 3DTotal Textures; a skin base from ‘Humans & Creatures' CD (Vol. 4) with an Ambient Occlusion pass, and a mix from ‘Sci-Fi Textures' (Vol. 7) and ‘Dirt & Graffiti' (Vol. 5) for the chest armour.

773_tid_Fig05.jpg
I rendered the scene in 2 layers (head and chest) with Vray and a HDRI image, and obtained a DOF layer to use it after in Combustion.

773_tid_Fig06.jpg
773_tid_Fig07.jpg

773_tid_Fig08.jpg


 
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