Keep up-to-date with Free tutorials!!

 

Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

3DTotal.com logo
 
Shop
Tutorials
Textures
Galleries
Forums
Submit
 
submit tutorial
1 | 2 | 3
Modeling a foot in Maya

By Steven Stahlberg
| Your Rating:
starstarstarstarstar
(7 Votes)
| 31145 Views
| 1 Comments
| Comments 1
Date Added: 9th December 2009
Software used:
Maya
762_tid_001.jpg
762_tid_002.jpg
I won't explain every detail in the beginning, you can get to the state in the next image several different ways. For example like this: polygonal box modeling. (This isn't meant to be a step-by-step cloning; it's more of a general workflow thing.)
[Above]

This is the model I started with for this session - a simple model several years old that I'd previously used as the 0-level of a hierarchical SubD surface. But I wanted to rebuild it without the hierarchy (mainly because I plan to render it in Renderman one day). [Below]

Say we're going for realism. Well in that case this isn't working. It needs more detail, and for that we need reference. Also, the topology is bad. (I could make it better without reference, but I knew I'd need it before the end so I made it the first order of business.)

The best reference is without a doubt the actual human body, and I did use my own foot to some extent, but good photographs do have certain advantages over the living body (like for instance, my foot is really ugly). I used reference images from Peter Levius great site www.3d.sk - I found about 4 different women's feet there, from several angles, quite close up, flat on the floor, which was exactly what I needed. (I can't show all of them, for copyright reasons.)

762_tid_003.jpg
762_tid_004.jpg


To those who doubt the usefulness of a traditional art education to a 3d modeler, I hope the following may help to sway your opinion a little. First I sketched the major shapes I could see, then I sketched a preliminary topology. There's also a cross-section showing the spacing of vertical edges around the back of the ankle.

762_tid_005.jpg
From here I started adding and deleting edges to the old model. On the left, the red lines indicate edges being added, and on the right, the highlighted edges (orange) are about to be deleted.

762_tid_006.jpg


 
1 | 2 | 3
Related Tutorials

Tutorial

Making Of 'Brutus'



Keywords: character, male, human, clay, bust,

Go to tutorial
starstarstarstarstar (12)
Comments 1 Views 27461

Tutorial

Astronaut - Patchmodelling



Keywords: character, face, human, modeling, max,

Go to galleries 1
starstarstarstarstar
Comments 0 Views 8074

Tutorial

Making Of 'Cool Guy'



Keywords: character, cartoon, face, male, human, cool,

Go to galleries 1
starstarstarstarstar
Comments 0 Views 34458

Tutorial

Making Of 'L'homme dans la foret'



Keywords: character, male, human, face,

Go to galleries 1
starstarstarstarstar
Comments 0 Views 10392
Readers Comments (Newest on Top)
avatar
(ID: 155753, pid: 0) Footboy on Sat, 13 October 2012 11:26pm
very sexy feet, it's the hardest part to model congrats
Add Your Comment