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The process of modelling a character

By Carsten Lind
Web: Open Site Email: cali@pc.dk
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Date Added: 9th December 2009
Software used:
Maya

1.

I am modelling this character using Maya 4. The sole purpose of making this character is fun. At this time, I dont really know where it will all end, but lets see how it evolves :)

This is where the screenshorts start.

To sum up what happend, then I started by creating a poly cube, turning it into a polyshape by using the CPS toolbox MEL script collection (can be downloaded at www.highend3d.com).

I am working on one half of the model, and CPS automatically makes a mirror copy of the head. Constantly adding more polygones and shaping the half head.

To get an idea on how it works, look at this tutorial.

761_tid_001.jpg

2.

The head starting to get some character. I pulled his back head up some, and added some detail at the eyebrows.

I added two black spheres as pupillars, but they will probarbly change when I start making the real eyes.

761_tid_002.jpg

3.

My girlfriend told me to add a bowler hat, and I made the nostrils and tweaked the area around the eyes a bit.

761_tid_003.jpg

4.

Added some quick surface color and made some preliminary teeth.

761_tid_004.jpg

5.

Here I have given him some cheeks, adjusted the upper lip quite a bit and started giving the ears some shape.

761_tid_005.jpg

6.

Still doing alot of tweaking around the ears and the lower jaw. I also added the little creasing under the nose.

761_tid_006.jpg


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