Keep up-to-date with Free tutorials!!

 

Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

3DTotal.com logo
 
Shop
Tutorials
Textures
Galleries
Forums
Submit
 
submit tutorial
1 | 2 | 3 | 4
Making Of 'Petrol Head'

By Nick Govacko
| Your Rating:
starstarstarstarstar
(0 Votes)
| 7600 Views
| 0 Comments
| Comments 0
Date Added: 28th January 2010
Software used:
Maya, ZBrush

ZBrush Rendering Tips

The idea of rendering in ZBrush is to separate the process into passes. The number of passes depends on what you are trying to achieve and the complexity of your materials. I usually do something like ambient occlusion, specular, diffuse and reflection.

All materials for this image were default or downloaded from Pixologic's matcap library: http://www.pixologic.com/zbrush/downloadcenter/library/

In ZBrush 3.5 we have a very nice feature called "Mask ambient occlusion”, which means you can get a clean AO pass in no time, but it only works perfectly if you have pretty high subD levels in your model. When your model or some of the subtools are low on polygons you can use this fake AO technique. It's not as cool as a true AO, but it can also help you to add some info about light and shadows to your diffuse renderings. Just apply any matcap to your model and then lower it's opacity to 0 in the material modifiers. After that, adjust your real-time preview shadows in the rendering palette (Fig.10).

76_tid_Fig.10_materials_textures.jpg
Fig. 10


If you have a reflective material you can use new chrome materials in 3.5, or if you need some custom reflections you can use the "reflected map material” option for your reflection pass. Any texture can be loaded into this mat and you'll get your reflections (Fig.11).

76_tid_Fig.11_textures.jpg
Fig. 11

 
1 | 2 | 3 | 4
Related Tutorials

Tutorial

Digital Art Masters: V7 - Sample Making Of 'Just This Last Job!'



Keywords: scene, character, female, male,

Go to tutorial
starstarstarstarstar (5)
Comments 0 Views 17266

Tutorial

The Evolutionary Small Creature



Keywords: evolutionary, creature, spider, scene, character,

Go to galleries 1
starstarstarstarstar
Comments 0 Views 12105

Tutorial

Human Skin - the Mental Ray Subsurface Scattering Fast Skin shader



Keywords: character, face, human, skin,

Go to galleries 1
starstarstarstarstar
Comments 1 Views 66624

Tutorial

Making of 'Red Hulk'



Keywords: character, creature, monster, hulk,

Go to galleries 1
starstarstarstarstar
Comments 0 Views 42842
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment