Before starting this tutorial, I assume that all the readers have a basic knowledge of 3dsmax.
Most of us know how to create a reflecting mirror in 3D max. It's easy as apple pie. For those who do not know. The steps are here.
- Create a plane or a box or any geometry with flat surfaces.
- Open material editor and click on the diffuse spot of any empty slot.
- Select flat mirror form the new material library.
- Apply material to the geometry. (Plane is the best to choose.)
- Now, create any object in front of the geometry or the mirror. Add a light, preferably omni in the scene.
- Render. Thereflection can be seen clear as a crystal!
For all those artists who have been through this, know its limitations. Flat mirror material cannot reflect its own reflection. Confused? Most of you must have been to a barber shop? What do you find? Two mirrors in front of each other, showing multiple reflections. Flat mirror fails in that way. Either you arrange the scene to cheat a bit or you use one mirror.