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Making Of 'Mr Coutinho'

By Wesclei Barbosa
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, ZBrush

Lighting

The light process is very simple, I've used two MR area light, one omni for backlight and a spot for the key light. So I created one sphere with visible to camera turn off and used it like my environment. To bounce the light to the model, I turned on the final gather parameter.
To get better reflections, I created two planes in front of the eyes.

746_tid_light_setup.jpg

Render

For the render process, I've used MR sample pixels in 16 to improve the quality of anti-aliasing, and to the post process I rendered a pass of ambient occlusion and Z-depth information.

746_tid_occlusion.jpg

746_tid_zdepht.jpg




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