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Making Of 'Mr Coutinho'

By Wesclei Barbosa
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, ZBrush

746_tid_wire_left.jpg
746_tid_wire_front.jpg

Ok, now we can export our model so that we can play with it in Zbrush.

Right some observation is needed here, we don't require the UVW map from max, as we will be using the projection from ZBrush. Why, I hear you ask. I mentioned before, that we will project photos onto our mesh in ZBrush, so we can use the group UV to automatically map our model, like on this image.

746_tid_zbrush_uv.jpg


 
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