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Making Of 'GT 500 Shelby Mustang'

By Nazif Erbay
| Your Rating:
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(6 Votes)
| 33822 Views
| 1 Comments
| Comments 1
Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, mental ray

In the picture below shows the properties for creating the glass material for the mustang.

745_tid_max3.jpg
For the texture map for the plane under the car which is the road surface ,should be a square scene in material editor and by choosing modifier/uwm map/length :4000 width : 700, by doing this you can see what it will look like before you apply it the the surface

745_tid_max4.jpg


How to make a vinyl : I used "blend" for the vinyl which will go over the wheel arches. By using blend, the black parts of vinyl will look red, whilst the other parts of it look the same colour because of "alpha" used in the alpha channel.

745_tid_max5.jpg


 
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Readers Comments (Newest on Top)
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(ID: 118668, pid: 0) Umar6419 on Sun, 20 May 2012 8:25pm
Thanks A lot !!
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